Foundations of Game Engine Development, Volume 2: Rendering
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
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Yazar | Eric Lengyel |
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Almanca Rusça İspanyolca CreateSpace Independent Publishing Platform İngilizce Alfa Yayınları; 1. baskı Novas Edições Acadêmicas LAP LAMBERT Academic Publishing ICON Group International, Inc. Maya Violet Independently published Lina Scatia Philip M. Parker Ph.D Türkçe Fransızca Prof Philip M. Parker Ph.D. Kolektif Vismont Studios
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Yazar Foundations of Game Engine Development, Volume 2: Rendering | Eric Lengyel |
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