Eric Lengyel Foundations of Game Engine Development, Volume 2: Rendering - internet üzerinden indir

Foundations of Game Engine Development, Volume 2: Rendering

This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.


Biçimi seçin
pdf ibook epub fb2
Yazar

Almanca Rusça İspanyolca CreateSpace Independent Publishing Platform İngilizce Alfa Yayınları; 1. baskı Novas Edições Acadêmicas LAP LAMBERT Academic Publishing ICON Group International, Inc. Maya Violet Independently published Lina Scatia Philip M. Parker Ph.D Türkçe Fransızca Prof Philip M. Parker Ph.D. Kolektif Vismont Studios
indir okumak internet üzerinden
Baskı Detayları
Yazar Foundations of Game Engine Development, Volume 2: Rendering Eric Lengyel

Son kitaplar

İlgili kitaplar

Mathematics for 3D Game Programming and Computer Graphics


indir bedava
Engineering Graphics


indir bedava
Notebook: This Composition Book, Sketchbook, Notebook, Journal, Planner or Construction Book | Size 6 x 9 is perfect for all Developers, G-Code Pros, ... Designers, Programmers and 3D-Printing Fans!


indir bedava
Hightower, K: Kubernetes: Up and Running


indir bedava
100 Task Cards: Text Evidence: Reproducible Mini-Passages with Key Questions to Boost Reading Comprehension Skills


indir bedava
Olympic Games: The Design: The Design. Coffret 2 volumes. N°1 From Athens 1896 to Los Angeles 1984 - N°2 From Calgary to Tokyo 2020 (NIGGLI EDITIONS)


indir bedava