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Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing

Amacımız .fb2 formatında bir kitap okumanıza yardımcı olmaktır. Böylece Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing kitabını kolayca açabilir ve Aditi Majumder ile diğer birçok kitabı okuyabilirsiniz. Bu biçim, Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing dahil olmak üzere elektronik kitap okumak için bir yazılım üreticisi olan birçok yayıncı tarafından yaygın olarak desteklenmektedir. Kitapları FictionBook formatında saklamanın destekçilerinin temel amacı, bir FictionBook format dosyasını {{title} da bulabileceğiniz diğer popüler formatlara kolayca (otomatik olarak dahil) dönüştürme yeteneğiyle Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing kitabının yapısını açıkça saklamaktır. } Web sitemizde. İşleme sırasındaki bu depolama, kitapları başka bir biçimde depolamaktan çok daha az zaman ve çaba gerektirir. En önemlisi, FictionBook formatı Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing gibi kurgu için uygundur. Bu biçim, e-kitapların ve "okuyucuların" artan popülaritesi ile birlikte popülerlik kazanmaktadır. Bu nedenle, Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing kitabını bu biçimde indirmenizi öneririz. Dahası, neredeyse her cihazda açabilirsiniz. Bu biçim sayesinde Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing kitabı, hareket halindeyken veya canlı bir kitap alamayacağınız veya bir dizüstü bilgisayarda açamayacağınız alışılmadık bir yerde okumak için çok uygun olan tabletinizin veya akıllı telefonunuzun ekran boyutuna otomatik olarak ayarlanır.


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Rusça Philip M. Parker Ph.D İspanyolca İngilizce Almanca Alfa Yayınları; 1. baskı Fransızca Maya Violet CRC PRESS Kolektif Independently published ICON Group International, Inc. Türkçe Vismont Studios Prof Philip M. Parker Ph.D. Novas Edições Acadêmicas CRC Press LAP LAMBERT Academic Publishing
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Yazar Aditi Majumder M Gopi
İsbn 13 978-0367572259
Yayın Evi CRC Press
Boyutlar ve boyutlar 17.53 x 2.29 x 25.15 cm
tarafından gönderildi Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing 2 Temmuz 2020

Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline. The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway. The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us. The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections. The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.

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